/*
*  Copyright (C) 2009  Peter Kist & Jan Ripke
*
*  This program is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "ActorConsumer.h"

namespace galaxy {
    namespace logic {
        namespace actor {

            const char * CharacterConsumer::c_ConsumerType = "logic.character.Consumer";

            CharacterConsumer::CharacterConsumer(void)
            {
            }

            CharacterConsumer::~CharacterConsumer(void)
            {
            }

            void CharacterConsumer::handleEvent (mediator::Event& event) {
            }

            bool CharacterConsumer::handleQueuedEvent (mediator::Event& event) {
                return true;
            }

        } // namespace character
    } // namespace logic
} // namespace galaxy

